Beyond Utopia

New Politics, the Politics of Knowledge and the Science Fictional Field of Japan

Objectives

Recognizing that, since the end of the Cold War, political theorists around the world have embarked upon a deliberate quest for difference and innovation in their discipline, triggered by the apparently ‘world historic’ victory of liberal capitalism, this project aims to uncover a series of sites of difference and innovation. In particular, it locates itself in two kinds of distancing: geo-cultural (ie. in the non-European space of Japan) and medial (ie. in innovative expressive media). Utilizing the ‘techno-media’ of anime, manga and video games, and focusing on the radical potentials of the genre of speculative science fiction, this project aims to analyze and model a series of political visions as potential alternatives to liberal capitalism, hence contributing to the field of political thought.

Furthermore, acknowledging that these widely popular techno-medial products utilize different grammars of expression from conventional, text-based media, this project seeks to formulate a research methodology for scholars to employ for critical interventions into these fields. Accepting that the dimensions of the public sphere change with time and technological developments, and hypothesizing that the public sphere in many contemporary societies is now informed by this techno-politics, at stake is the ability of scholars to remain in touch with (and persuasive in) political realities: new forms of literacy are required if scholars seek to remain involved in the new public sphere. This project attempts to outline those forms of literacy, as implied by the rapidly globalizing force of Japanese anime, manga and video games.

Critique and intervention

An implication of this research agenda is that anime, manga and video games have identifiable grammars that enable them as expressive media, and that these grammars and devices actually facilitate the development and deployment of political thought in ways inexpressible (or even unthinkable) in other media.
Taking this seriously demands twin responses from the scholarly community:
  1. the first is critique - we must employ literacy in these grammars and skill-sets to affect sophisticated political criticism of these media;
  1. and the second is participatory - as responsible intellectuals, we must be able to employ these grammars and skill sets to intervene in political arguments and the public sphere ourselves.

Hence, in addition to conventional research products (three PhD theses and two monographs), this project also aims to produce a series of political manga, short anime, and a simple video game expressive of concepts from Japanese science fiction.

Framing the project

This project locates itself at the intersection of a number of pressing issues for contemporary society, and simultaneously in an interdisciplinary and multi-medial space between several academic fields of inquiry. In its most general form, the central thread of the interlinked sub projects is concerned with the matrix of relationships between evolving conceptions of politics, literacy and technology (particularly digital technology). In each case, first and foremost, the concern is with the way in which these shifting categories interact with, challenge, and actually constitute the ‘humanity’ of individuals in contemporary society and the way in which they interact politically.
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Funding and timeframe

The project is funded by the NWO (Dutch Scientic Organisation) from 2010 until end 2014 under the so-called Innovational Research Incentives/VICI Scheme.
The total project budget is Euro 1.25 million.
As the objectives of the Beyond Utopia project are closely connected to those of the MEARC hosted Asiascape.net, all the projectmembers contribute regularly to the Asiascape Vistas. Asiascpape Vistas is a forum for discussion about the many and various dimensions of cyberculture found in or originating from East Asia: vistas.asiascape.net.
Professor Chris Goto-Jones
Principal researcher

Dr. Florian Schneider
Secondary supervisor

Carl K. Lee MA
PhD candidate
Subproject: Manga

Mari Nakamura MA
PhD candidate
Subproject: Anime

Martin Roth MA
PhD candidate
Subproject: Videogames
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DYSTOPIA

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The banner image shows a still from the 1982 science fiction film Blade Runner. Ridley Scott's film, based on Philip K. Dick's novel 'Do Androids Dream of Electric Sheep' (cover above), presents a dystopian vision of Los Angeles in which a policeman is hunting for illegal androids, robots with human appearances.